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For many people, the metaverse offers a better, more idyllic world; the world as we’d like it to be. But sadly, human weaknesses often follow us into the virtual realm — and that fact can easily extend to those who help create the metaverse. Without realizing it, harmful preconditions can be easily built into the software that perpetuates stereotypes and prevents metaverse users from enjoying a more inclusive and equal virtual experience. It’s been proven that biases, cultural and ethnic assumptions, and even racism impact the technologies used in digital animation for motion pictures and video games. Those traits can also affect companies that serve the metaverse.